1/2/2023 0 Comments Tekken 5 review![]() Tekken 5 offers many of the same character-customization options found in Virtua Fighter 4, primarily made up of a wide selection of customizable clothing. Each of the old combatants have a wealth of new moves and animations, becoming even more individualized than they were in the past, and the game is considerably more balanced than before. Asuka is a schoolgirl, Jin's cousin and master of the Kazama fighting style, Fen is an evil kenpo master, and Raven is an intelligence agent with an uncanny resemblance to Wesley Snipes' Simon Phoenix character from the Blade movies, whose ninjitsu fighting style made him quickly become one of my favorites. Returning characters such as Jin Kazama, Kazuya Mishima, Marshall Law, Paul Phoenix and Hwoarang join more recent names like Steve Fox, Craig Marduk and Christie Monteiro, as well as three brand new combatants: Asuka Kazama, Feng Wei and Raven. The character roster offers thirty popular fighters from throughout the serie's history, some of whom you have to unlock by completing the story missions. You are forced to constantly flip back and forth between looking at the moves and trying them out, which is really annoying. What you get to see are the raw commands for your characters' hundreds of moves and combos, with no easy way to see the commands on screen while you perform them. In the fighting genre a good tutorial is always welcome if you don't want to dedicate your life to such a game, but unfortunately Tekken 5's practice mode doesn't do a terribly good job here. Each fighter has its own clearly identifiable fighting style that is felt even in the most basic of attacks, and all have their share of spectacular moves they can unleash upon their adversaries at a moment's notice. The action is lightning-fast and very intense, the outcome of battles most often decided in thirty heart-racing seconds, and the fighting system is complex and well-thought, with an impressive number of attacks, attack reversals, parries, evasive manoeuvres and grapples, all of which can be combined for some truly satisfying combo possibilities. Where Tekken 5 truly shines however is the fast, smooth fighting engine. You are treated with a pretty CG movie at the end of each, and that's pretty much how far the storytelling aspect in Tekken extends. The game's main single-player offering is the story mode in which, just like the old arcade modes, you have to fight a number of matches escalating in difficulty in order to find out each fighter's story and motivations, and which inevitably become a chore after doing it for all available fighters. That doesn't in any way stop it from being an excellent fighting game however, one of the best the aging console has to offer. ![]() ![]() Indeed, Tekken 5's staying true to the winning formula of the first three games and even improving it here and there, as if the fourth game never happened, marks an amazing comeback for the flagging series, but it does not really bring anything new to the crowded fighting genre. Would it indeed "propel the gamers of all ages to the next level in the fighting genre" as Hideo Yanagihara, director of Namco Ltd, boldly claimed back in November 2004? Well, not quite. Three years after Namco's failed attempt to take the long-standing series in a new direction, Tekken returns to the PlayStation 2 for a fifth iteration.
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